What’s New in Radiance Fields: Platforms, Research, and Opportunities
From award shows to industry alliances — Radiance Fields just had a big month. Here’s what you might’ve missed.
Hi Everyone!
Contained in this month’s update:
Exciting updates to platforms and general industry news.
What companies are hiring for Radiance Fields, right now!
Code releases for you to try out!
Let’s get into it!
Industry Updates
Nerfstudio’s gpslat has brought 3DGUT support, which brings ray traced effects to rasterization. I launched an Association, ARC3D, to lobby for radiance field representations!
Gaussian Splatting returned to the BAFTAs and this time with 32 cameras to capture award winners and presenters. The We Know Good Food campaign went live, with fully HDR gaussian splatting. Capturer Matt Hermans broke down his workflow.
World Labs released Gaussian Splatting THREE.js renderer, Forge. Odyssey showed the first public preview of their Interactive Video. Try it for two minutes at a time! New generative 3D company, SpAItial, launches with $13M in seed funding.
Veesus makes it easier to remove sky and tree floaters with Radiance Clear. They also added 3DGS support for their Rhino plugin. 3DVista added compressed ply and SPZ Support. Volinga pushed out an update their Unreal Engine plugin. NUBIGON began supporting 3DGS in their latest release.
Spatial Fields is a new VR 3DGS app for the Vision Pro that supports spherical harmonics.
New cloud based 3DGS platform, Parallax 3D released. People who have been wanting an more friendly way to train 3DGS on Mac can check out ANNX Studio. Blurry is making sharing captures easier.
XGRIDS had a few exciting releases. They shipped LCC Studio 1.8, bringing HD Enhancement, in addition to releasing their Autodesk Revit plugin. Veesus made it easier to remove sky and tree floaters with Radiance Clear.
PlayCanvas pushed out a couple exciting updates, bringing Self Organizing Gaussian compression their Engine and soon to SuperSplat. They also released a React component for 3DGS viewing.
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Research
New papers continue to flood in!
LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering
Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss
Wideband RF Radiance Field Modeling Using Frequency-embedded 3D Gaussian Splatting
Triangle Splatting for Real Time Radiance Field Rendering
FruitNeRF++: A Generalized Multi-Fruit Counting Method Utilizing Contrastive Learning and Neural Radiance Fields
RUSplatting: Robust 3D Gaussian Splatting for Sparse-View Underwater Scene Reconstruction
TC-GS: A Faster and Flexible 3DGS Module Utilizing Tensor Cores
Who’s Hiring:
The Job Board on Radiancefields.com is live. If you have an opening, get in touch!
We now offer placement services, for totally free! Upload your resume to this page!
Lucid is looking for a Senior Machine Learning Software Engineer, 3D Simulation Reconstruction.
Qualcomm is looking for a Video Research Engineer - Immersive Video.
Palantir is looking for a 3D Software Engineer - Application Development.
Apple is looking for a Staff ML Rendering Engineer - Simulation, Special Projects.
Bosch is looking for a AI Research Engineer- Advanced Driving Assistance Systems (ADAS).
Code Releases:
On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images.
Triangle Splatting for Real Time Radiance Field Rendering
TC-GS: A Faster and Flexible 3DGS Module Utilizing Tensor Cores
3D Gaussian Splatting from scratch with NVIDIA Warp
Fully Fused Differentiable Bilateral Grid
Fast and Robust Gaussian Splatting for Virtual Reality
Live Gaussian Splatting for RGBD Camera Streams
Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians
SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction
Website Updates:
The website now features a revised Platforms page, with more updates to come! I also added an event guide to make finding conferences easier.
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That’s it for this one. Please feel free to reach out for anything and see you next time!
Michael Rubloff