November in Gaussian Splatting: Industry Moves, Research, and Job Opportunities
Hyperscape Capture Now Shareable | World Labs World Debut| OctaneRender Path Traced 3DGS
Hi Everyone!
Contained in this month’s update:
Exciting updates to platforms and general industry news.
What companies are hiring for Radiance Fields, right now!
Let’s get into it!
Industry Updates
OTOY has released OctaneRender 2026, with full path traced gaussian splats and their 2027 version will feature splats as a native export from synthetic scenes. Architectural render engine, Corona from Chaos, has added gaussian splatting support. World Labs finally launched with their model, Marble.
Apartments.com fires back at Zillow, adding their own exterior Gaussian splatting support through Matterport 3D Exteriors. At NeurIPS, NVIDIA Releases Omniverse NuRec Fixer. Adobe teased a “radiance field” editor called Project New Depths at Adobe MAX.
Epic Games owned, RealityScan released Version 2.1, bringing support for handheld SLAM based scanners. You can now share Meta Hyperscape Capture scenes with friends! SplataraScan lets you capture data on your Quest and train on whatever platform you like.
Open source local training gaussian splatting platform, Licthfeld Studio, received its first sponsor from Core11! This year’s nominations for Splat of the Year from the Polys is currently open.
XGRIDS open sourced their file format, .lcc. Several companies including PlayCanvas, Arrival Space, and Nucleus all added support for XGRIDS directly. Insta360 has released the first 8K 360 drone. Sony released their newest mirrorless camera, the A7V.
Arrival Space added level of detail support, video reconstruction, and I did a live tour of NYC splats!
Gaussian Splatting on YouTube
I profiled how the geospatial industry is finding great value in gaussian splatting, through companies like Esri. Esri added official gaussian splatting support on city scale in ArcGIS Pro 3.6.
For people who are looking for more ways to view gaussian splatting in VR, I created a video about the free platform, Gracia.
Research
So many papers. So little time.
Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos
RobustSplat++: Decoupling Densification, Dynamics, and Illumination for In-the-Wild 3DGS
GSWT: Gaussian Splatting Wang Tiles
SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting
Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views
Reconstructing 3D Scenes in Native High Dynamic Range
YoNoSplat: You Only Need One Model for Feedforward 3D Gaussian Splatting
4D Neural Voxel Splatting: Dynamic Scene Rendering with Voxelized Guassian Splatting
Code
Radiance Meshes for Volumetric Reconstruction
UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenes
GC-4DGS: Geometry-Consistent 4D Gaussian Splatting for Sparse-Input Dynamic View Synthesis
Content-Aware Texturing for Gaussian Splatting
Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields
Gaussian Blending: Rethinking Alpha Blending in 3D Gaussian Splatting
4D Gaussian Splatting Player and Editor
GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian Splatting
Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction
Splatz Interactive Gaussian Splats in React
FastGS: Training 3D Gaussian Splatting in 100 Seconds
Who’s Hiring:
The Job Board on Radiancefields.com is live. If you have an opening, get in touch! We now offer placement services, for totally free! Upload your resume to this page!
Tesla is looking for a AI Engineer, World Modeling & Video Generation, Tesla AI.
NVIDIA is looking for a 3D/4D Reconstruction Intern - 2026.
Netflix is looking for a Machine Learning Scientist (L4) - Content & Studio.
If you found value in today’s newsletter, please consider upgrading to a paid subscription. There is currently no better way to support me and it tremendously helps to continue to provide content and information.
That’s it for this one. Please feel free to reach out for anything and see you next time!
Michael Rubloff


The Apartments.com vs. Zillow splatting move is wild! It totally makes me think of your earlier post on niche tech applications. You always predict these industry shifts so well, truly insigtful!
The convergence point where rendering engines like Octane and Corona are natively integrating Gaussian Splatting really signals a shift from research curiosty to production-ready tooling. What strikes me is how Adobe's Project New Depths might actualy democratize this for creators who dont have the technical chops for command-line workflows. The adoption curve seems to be compressing faster than NeRFs ever did, possibly becuase the rendering stack aligns better with existing GPU pipelines.